P320 M-18 with the Coyote Tan PVD Finish. This asset has two materials, two UV layouts, a few masks for the logos and some additional textures on the grip. Substance Painter textures, materials and rendering from in UE4.
![](https://cdn.myportfolio.com/5a029b6f-9db7-4128-a25e-e967029146f3/1d17b822-aab1-4345-80f6-1eb0ca5d6c6c_rw_1920.png?h=2bfc5bd27dc4530929a8c9d1dd153aa8)
![](https://cdn.myportfolio.com/5a029b6f-9db7-4128-a25e-e967029146f3/11be7502-12f4-430f-820a-71657117de8f_rw_1920.png?h=12905d9c63647108ba41ae51dc5c5a37)
![](https://cdn.myportfolio.com/5a029b6f-9db7-4128-a25e-e967029146f3/fc5a3367-cddd-441c-bacb-a83577e3b9c7_rw_1920.png?h=7225596f5179e41438a43632548024b7)
![](https://cdn.myportfolio.com/5a029b6f-9db7-4128-a25e-e967029146f3/fb4dedbd-c1aa-4f50-b9de-a73ea5caa32f_rw_1920.png?h=08e23ffedcb49a0079b89f274bf69224)
![](https://cdn.myportfolio.com/5a029b6f-9db7-4128-a25e-e967029146f3/3cbb0c41-d14c-4d09-a69f-2120164f4c2f_rw_1920.jpg?h=72fe92a68f7207286ff9eda66100f891)
A page about using Substance Painter and Substance Designer for texturing custom assets. Combing procedural materials with hand painted details and custom shaders.